


If TDO is still causing the footstep bug I'm ready to start blood sacrifices. If this issue persists, please verify that it is TDO causing the issue (remove all mods but TDO and TDO's pre-reqs and verify the footsteps still go missing).

BULLET REFLECTION CHANGES: Moved the Bullet Reflection "Only In Time Dilation" and "In and Out of Time Dilation" options to be Sandevistan specific (not a global change anymore).BULLET REFLECTION CHANGES: Changed the default Dynalar settings to allow Bullet Reflection for all versions with gradually decreasing stamina costs and gradually increasing mitigation chance and strength.

Added a VFX Option for Vehicle Time Dilation ("TDO Classic", "TDO New", "Super Extra Minimal", or "Vanilla").You can simply add the "overrideVersion" line to the top of the array, and "theForceWillBeWithYouAlways" and "passiveStamDrain" variables to each "Katana Reflection Code Block" in your existing Advanced Configuration File to make it compatible. Updated the Advanced Configuration File to account for the changes in Bullet Reflection.Having the E3 2019 Lighting Mod installed should no longer cause TDO to fail to initialize! (This issue was entirely on TDO's side of things) Fixed compatibility issue with E3 2019 Lighting Mod.Expect minor updates to TDO with fixes from the individual translators ) These were cobbled together by me, so there is likely some real terrible grammar in them. Updated French, Polish, and Russian translations for the changes to Bullet Reflection detailed below.Updated Japanese (aile1111), Simplified Chinese (Zo7lin), Traditional Chinese (hansdofer) translations for the changes to Bullet Reflection detailed below.Added Brazilian Portuguese Translation (Raid3n101).
